AdvancedSkeleton Online reads your model, fits a skeleton to its proportions, and builds a real AdvancedSkeleton rig. Download the finished character as a Maya scene or FBX — no Maya install, no rigging experience required.
Drop an FBX, GLB or OBJ. Any humanoid — stylized, scanned, or hand-modeled.
AI reads the mesh — proportions, symmetry, limbs, fingers — and fits an AdvancedSkeleton FitSkeleton to your character.
Every predicted joint is shown in your browser. Accept the fit, or drag joints until it's right.
AdvancedSkeleton builds the rig. You download the finished character — a Maya scene or an FBX skeleton + skin.
The AI has one job: understanding your model. It only has to place the FitSkeleton close enough — every joint after that is placed, weighted and wired by the same deterministic system you'd run inside Maya.
That's what separates this from the AI auto-riggers: the output isn't a best guess. It's a real AdvancedSkeleton rig — predictable, editable, and animation-ready.
The first beta is built for fresh models — upload a mesh, no skeleton required. After that: recognizing existing rigs like Mixamo or the Unreal mannequin and rebuilding a proper AdvancedSkeleton rig around them.
PLANNED BETA PRICING — THE PREVIEW STAYS FREE
Planned beta pricing — it may be tuned as the beta settles, but the preview stays free. Commercial license holders: special pricing and included online usage planned.
The beta opens soon — humanoid characters first. Join the waitlist to be notified.
One email when the beta opens. No spam.